What are the Misfortunes?
Misfortunes are the special kind of (rather unfortunate) events. They happen most often when you pass through (or stop on) the Misfortune spot:
There’s also a chance to get a Misfortune as a result of the dice roll on the Risk spot, as well as on the Gamble spot. Finally, Misfortunes also happen due to certain cards being played by the opponents, as well as due to certain Jail events.
Where do Misfortunes come from?
There is a total of 30 different Misfortunes in the game. All of them are unique. Once a particular Misfortune happens, it is discarded from the Misfortune deck. When a player has the choice between two Misfortunes, both are discarded (the chosen and the other one).
The more Misfortunes are discarded, the fewer remain in the deck, and a specific Misfortune that just happened can happen again only when the deck is reshuffled. Once all 30 Misfortunes have been discarded, the Misfortune deck is reshuffled and all the 30 Misfortunes become available again.
How to choose a Misfortune quickly?
Each of the 30 Misfortunes has its own unique post stamp. The color and the shape of the stamp reflects the type of Misfortune. For example, the most dangerous Misfortunes have red stamps, and the least dangerous – green. Misfortunes that are connected to moving around the playing field have high stamps while Misfortunes that affect all the players in the session have wide stamps, and so on.
THE MISFORTUNE LIBRARY
Lose 20 money and 1 malice
To get rid of a very annoying beggar, the player makes a small donation. Interestingly, the public sees this as a good deed.
Pay 50 money to an opponent of your choice and lose 1 malice.
The player is suddenly showing generosity, which instantly gains the approval of the public.
Pay 80 money or get 3 malice.
The player’s partner has been kidnapped! He got a letter with intricate threats from the criminals who caught his dear friend. Will the player pay the ransom or laugh in the face of his partner’s misfortune?
Pay 2 votes or gain 2 malice.
The most recent issue of “The Truest Truth” has a devastating article that does not shine the brightest lite on the player. Soon thereafter, it became known that a bomb was planted in the building. Will the player complete his devastating plan of revenge, or will he accept the loss of votes?
Pay 50 money or lose 3 votes.
Someone threatens to publish a compromising report about your past. Pay up or lose votes.
Roll the dice –
1: -100 money
2: -70 money
3: -50 money
4: -30 money
5: -10 money
6: +10 money
The player has been spotted in the company of known swindlers and cheats. As strange as it may seem, this time the player seems to be the victim.
Skip a turn.
It has been a few days already since the player disappeared from the streets. What is this, a devious plan or simply another bout of depression?
Lose 1 vote and gain 1 malice.
Scandal! The player is not a gremlin at all! He’s a fairy in disguise!
Lose 2 votes.
The media reveals a few compromising photos of the player. The player loses a few votes.
Pay a bribe. (The Governor is exempt.)
A new mandatory licence is introduced.
Show your cards to everyone!
The player is denounced! Due to his assistant’s mistake, his secret plans have leaked to the public.
Get 2 malice.
During a chance meeting on the street, you accidentally break your cane while smashing the pince-nez of a minor celebrity. Your lawyers manage to put the case to rest, but a bad vibe lingers.
Lose 50 money.
The player got an advertisement without a stamp in his mail and now must pay for the postage.
All players lose money equal to ten times their malice.
Because of a sudden market crash a lot of gremlins have lost a lot of money. Interestingly, the ones who suffered the most were the ones with the most bad karma.
Everyone pays their bribes (except for the Governor). If you’re the Governor, you lose your status.
Independent auditors visit without warning.
Go to the Court.
The player is immediately subpoenaed for testimony in the case of the missing clockwork!
Roll the dice and move to –
1: The Inferno
2: The Dump
3: The Marketplace
4: The Plant
5: The Casino
6: stay where you are.
The player has been caught in some sort of an anomalous force field and was teleported to an unknown destination. The company that provides teleportation services is suing for unauthorized use of their technology.
Snap elections begin!
A snap election begins. The player loses some votes as the initiator.
Every player chooses 2 of their cards to pass to the next player.
There’s a change in the wind… Time to re-think your plans for the future.
Pay 1 score or discard all cards.
The government instills a new, much needed reform. Is the player ready for the changes?
Pay 100 money or lose 2 score.
The player has told the police that one of his favorite robots has been stolen. The law shrugs while the criminals demand a hefty ransom. The player now stands in front of a choice: Does he pay the ransom or loses his favorite forever?
Show your cards to a player of your choice. They will chose one to exchange with any of his own.
The player suddenly revealed all his plans to his opponent! What is this, a show of good will or a sign of insanity?
Lose 100 money.
The player can’t find some of his cash and accuses his opponents of it. The investigation is being conducted…
Lose 1 score.
A huge Earthquake, damaged a lot of real estate. The player finds himself a victim of this disaster.
The player reports, that under some mysterious circumstance, some bonds have disappeared from his safe! An investigation is underway.
Income of all players falls by -10.
The stock market suffers great losses. Some say that the player is the one to blame.
Pay a fine of 150 money. If the payment cannot be done in full, go to Jail.
In direct violation of the statute №5000648983, the player must pay a fine.
Lose 1 score, 150 money and 2 votes.
The player suffers a most unfortunate turn of events. Friends and acquaintances send you letters of consolation… Strange, that some of those arrived even before these events started to happen.
Go to Jail.
A secret investigation leads to an unexpected arrest of the player.
Every player’s money is halved.
There are whispers that an intrigue at the Great Bank made money lose its value… They say that the player is to blame.